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Why the thumb needs its own thresholds in hand tracking

Squeeze your thumb across your palm as hard as you can and, by the finger thresholds, it is only half closed. The thumb isn’t a finger with a shorter bone — it’s a different joint. Thumb curled, fingers open. Only pull_thumb goes negative (−19.5 N, flexion 0.69); every other motor pushes open. Hinges versus a saddle # Index to pinky are chains of hinge joints. A fist rolls them into a tight spiral, each knuckle approaching 90°. The thumb hangs from the carpometacarpal (CMC) saddle joint at the wrist. It sweeps across the palm — opposition — instead of simply curling. Much of “closing the thumb” is rotation of the whole thumb, not bending at its knuckles. What MediaPipe measures because of it # Interior angles come from 3D landmark positions, so the sweep only partly shows up as knuckle bend: Open Fully closed Travel Finger — mean of MCP/PIP/DIP ≈ 3.10 rad ≈ 1.60 rad 1.50 rad Thumb — mean of CMC/MCP/IP ≈ 2.90 rad ≈ 2.30 rad 0.60 rad A fully closed thumb stops near 2.30 rad (~132°). Even its open angle sits below a finger’s — a relaxed thumb is never in line with the wrist.

Why the simulated tendon finger is a switch — and three fixes tested in MuJoCo

The vision layer sends a carefully normalized, smooth 0-to-1 signal. The simulated finger turns it into two states: open and closed. This is the most important thing to understand about the twin — and every number below was measured on the model in the repository. The measurement # The same flexion was applied to all five motors, the model simulated for 3 s from rest, and the steady-state joint angles recorded — 41 flexion values from 0 to 1. Flexion Force Index MCP / PIP / DIP Thumb CMC / MP / IP 0.000 +50.0 N −3.3° / −3.2° / −3.3° −2.9° / −2.7° / −2.7° 0.250 +25.0 N −1.7° / −1.6° / −1.7° −1.5° / −1.3° / −1.4° 0.500 0.0 N 0.0° / 0.0° / 0.0° 0.0° / 0.0° / 0.0° 0.625 −12.5 N 91.1° / 91.0° / 91.0° 90.6° / 53.9° / 45.6° 1.000 −50.0 N 94.0° / 93.8° / 93.9° 92.3° / 54.2° / 46.0° Joint limits are 90°; values just above it are MuJoCo’s soft limit being pressed.

What limits the frame rate: MediaPipe, Docker and a MuJoCo viewer on one laptop

The single-script version felt smoother than the containers. The obvious suspect was Docker. The measurements say otherwise — and point at something more interesting: two programs sharing one integrated GPU. Setup # Laptop with an Intel Comet Lake CPU (12 threads) and Intel UHD Graphics; Linux on Wayland with XWayland; USB webcam at 640×480, 30 fps, YUYV. Each row: mean of 150 frames after a 10-frame warm-up, no hand in view. Measured 2026-09-16. The result # Condition Camera read MediaPipe imshow Loop Vision alone, container 10.0 ms 19.0 ms 4.5 ms 29.8 Hz Vision alone, host venv (MediaPipe 0.10.11) 10.6 ms 19.2 ms 3.9 ms 29.7 Hz Container vision + 1-core CPU burner 8.2 ms 23.5 ms 3.9 ms 28.1 Hz Host vision + plain MuJoCo viewer on host (no Docker, no ROS) 1.6 ms 54.9 ms 5.9 ms 16.0 Hz Container vision + mujoco_twin capped at 30 Hz 1.7 ms 63.7 ms 8.1 ms 13.6 Hz Container vision + mujoco_twin as shipped 1.9 ms 85.6 ms 10.2 ms 10.2 Hz End to end, ros2 topic hz /hand/target_flexions read 30.0 Hz with only vision_tracker running and 10.7 Hz once mujoco_twin started.

Underactuation: why three knuckle angles become one tendon command

avg_angle = np.mean(angles) looks like noise filtering. It isn’t. It is a mechanical decision: a human finger has three joints you can move separately, and this robot finger has one string. Not smoothing — compression # “Averaging” in a sensor pipeline usually means averaging over time to reduce noise. Nothing here keeps history between frames. The mean is taken across space — over the three joints of one finger in a single frame — to solve a problem called underactuation. The 3-to-1 problem # Human finger Robot finger Joints 3 (MCP, PIP, DIP) 3 hinges (*_mcp, *_pip, *_dip) Independent actuators many muscles; joints move semi-independently 1 flexor tendon, 1 motor Degrees of freedom you can command ~3 1 A system with fewer actuators than joints is underactuated. A single tendon threads all three joints of each robot finger, so the only command is “pull this string with force F” — and the joints share that pull according to routing geometry and dynamics. One string, six via-points, three joints. Pull it and all three knuckles move together. So the vision layer must compress three human measurements into one robot command.

Troubleshooting and FAQ: MuJoCo, MediaPipe and ROS 2 in Docker

Every entry here was hit, or deliberately checked, while building this project. Error messages are quoted exactly so a search for the message lands on the fix. Camera and windows # RuntimeError: Failed to open camera at index 0 # Something else holds the webcam — the standalone script, a previous container, a browser tab. Run docker compose down and close video apps. A camera opens in one process at a time. The camera is another node. ls /dev/video*, then map that device and set CAMERA_INDEX (many webcams expose /dev/video0 for frames and /dev/video1 for metadata — use the first). The device isn’t mapped. Check with docker compose config | grep video. Windows don’t open — cannot connect to X server, could not connect to display # Run ./setup_host.sh (it runs xhost +local:root). The permission resets when you log out. Make sure echo $DISPLAY on the host prints :0, or export DISPLAY before docker compose up. On Wayland, confirm XWayland is running: ls /tmp/.X11-unix/ should list X0. Black, blank or garbled OpenCV window # QT_X11_NO_MITSHM=1 must reach the container. It’s in the shared Compose environment — if a service defines its own environment:, it must merge the shared anchor with <<: *ros-env rather than replace it (Part 16).

The ROS 2 topic contract: one JointState topic, two nodes, and rclpy inside a render loop

The whole ROS 2 layer is one topic carrying five numbers. The interesting decisions are what those numbers mean, which message type carries them, and how to run a ROS subscriber when a 3D viewer owns your main thread. Why ROS 2 between vision and physics at all? # The single-process script works well. Splitting it across ROS 2 buys: Benefit Concretely Process isolation a MediaPipe crash doesn’t kill the simulator, and vice versa Independent environments vision and physics get their own container, dependencies and restarts Swappable endpoints replace the twin with a servo driver, or the tracker with a data glove Free observability ros2 topic echo, hz, bag record on the live stream Network transparency any machine on the LAN can subscribe The costs — a bigger stack, DDS configuration, one more hop — are small next to 19–85 ms of inference (Part 19). The node graph # flowchart LR subgraph C1["🐳 vision_tracker"] V["/vision_tracker_node timer · 30 Hz"] end subgraph C2["🐳 mujoco_twin"] T["/mujoco_twin_node spin_once in viewer loop"] end V -- "/hand/target_flexions sensor_msgs/JointState · depth 10" --> T V -. "any LAN subscriber ROS_DOMAIN_ID=42" .-> X["ros2 topic echo · rosbag future servo driver"] Every frame of the twin is driven by one JointState message like the one below. The contract # Field Value Topic /hand/target_flexions Type sensor_msgs/msg/JointState Publisher vision_tracker_node, timer at 30 Hz — effective rate bounded by inference Subscriber mujoco_twin_node QoS default reliable, keep-last 10 header.stamp publisher clock at publish time name ["thumb", "index", "middle", "ring", "pinky"] position flexion per finger, 0.0 open … 1.0 closed, same order as name velocity, effort empty A real message, captured with ros2 topic echo during testing (published by hand with ros2 topic pub, hence the zero stamp):

The manual MJCF edits that turn a CAD export into a tendon-driven hand

A raw CAD export gives you bodies, joints, meshes and sites — and a hand that does nothing. Four edits and one extra file turn it into a tendon-driven twin. One of those edits, it turns out, does nothing at all — which is worth understanding too. Which edits survive a re-export # flowchart TB subgraph generated["robot.xml — regenerated by onshape-to-robot"] D["① joint defaults manual — re-apply"] T["② tendons + ③ contacts auto-injected from tendons.xml"] B["bodies · joints · sites · meshes generated"] A["④ actuators manual — re-apply"] end S["⑤ scene.xml floor · lights · skybox never regenerated"] -->|"include robot.xml"| generated # Edit Lives in Survives re-export? ① Joint friction / armature / damping defaults robot.xml <default> ✘ re-apply ② Flexor + extensor spatial tendons tendons.xml → injected ✔ ③ Contact exclusions tendons.xml → injected ✔ ④ Five tendon motors robot.xml <actuator> ✘ re-apply ⑤ Environment scene.xml ✔ separate file tendons.xml is kept byte-identical to the <tendon> and <contact> region of robot.xml. Tune a tendon in robot.xml without copying it back and the next export silently reverts it. ① Joint defaults — stability # <default class="ros2-tendon-driven-hand-gazebo-digital-twin"> <joint frictionloss="0.001" armature="0.0001" damping="0.01"/> Attribute Value Role damping 0.01 N·m·s/rad stops a 2 g phalanx reaching absurd speed when 50 N yanks it armature 0.0001 kg·m² rotor-like inertia on each joint’s diagonal — conditions the solver for very light bodies frictionloss 0.001 N·m a small dry-friction dead-band so joints settle instead of creeping Phalanges weigh 1.8–5.4 g. Without these, tiny inertias under large tendon forces blow up the integrator — an earlier, larger revision of the model logged Nan, Inf or huge value in QACC at DOF 128. The simulation is unstable.

Run the tendon-driven hand digital twin in 10 minutes

Clone, run one setup script, run one Compose command — and a webcam window and a MuJoCo viewer open side by side, with a simulated hand that closes when you close yours. Here are four ways in, from the full stack down to the bare model. The goal of this article: both windows open, and the twin follows your hand. What you need # Requirement Check with Notes Linux desktop, X11 or XWayland echo $DISPLAY → :0 Wayland sessions work through XWayland Docker Engine + Compose v2 docker compose version Built with Docker 29.8 / Compose 5.5 A webcam ls /dev/video0 Close any other app using it GPU device nodes ls /dev/dri Intel/AMD out of the box; NVIDIA needs the container toolkit (Part 18) ~5 GB of disk images: vision 2.9 GB, twin 1.7 GB No ROS installation is needed on the host — ROS 2 Jazzy lives inside the containers. Four ways to run it # Docker Compose (full stack) Single Python script Twin only, no camera Model viewer git clone https://github.com/mulhamfetna/ros2-tendon-driven-hand-mujoco-digital-twin-vision-teleoperation.git cd ros2-tendon-driven-hand-mujoco-digital-twin-vision-teleoperation ./setup_host.sh # X11 access for the containers + camera/GPU checks (once per login) docker compose up --build # builds both images, starts vision_tracker and mujoco_twin Stop with Ctrl+C, then docker compose down to release the camera.

ROS 2 across Docker containers: shared network, discovery and Fast DDS shared memory

“The topic shows up in ros2 topic list, but echo prints nothing” — the classic ROS-in-Docker symptom. Here’s why it happens, how two containers in this project share a network and a block of memory instead, and what that costs. How ROS 2 nodes find each other # ROS 2 has no master. Nodes discover each other through DDS — in Jazzy, eProsima Fast DDS by default — using the SPDP protocol: Each participant announces itself over UDP multicast (239.255.0.1) on ports derived from the domain ID \(d\): discovery multicast on \(7400 + 250d\), unicast on \(7410 + 250d + 2p\) for participant \(p\). For domain 42: UDP 17900 and 17910+. Peers exchange their topic endpoints; matching publishers and subscribers connect. Data flows over the best transport both support — shared memory when they share a host and /dev/shm, UDP otherwise. Why Docker’s default network breaks it # Compose attaches services to a bridge network — a private NATed subnet. Multicast isn’t reliably routed across it, and machines on your LAN can’t reach container IPs at all.

Normalizing finger curl: from radians to a 0–1 flexion

Radians belong to the camera. Newtons belong to the robot. The number that crosses between them is a plain percentage — and producing it takes one inverted formula and one clip. The formula # RAW_STRAIGHT_ANGLE = 3.10 # ~177.6° — open finger RAW_CURLED_ANGLE = 1.60 # ~91.7° — fully curled finger flexion = (straight_limit - avg_angle) / (straight_limit - curled_limit) flexions[finger_name] = float(np.clip(flexion, 0.0, 1.0)) $$\text{flexion} = \operatorname{clip}\!\left(\frac{\theta_\text{straight} - \bar\theta}{\theta_\text{straight} - \theta_\text{curled}},\; 0,\; 1\right)$$ The three pieces # Denominator — the range. \(3.10 - 1.60 = 1.50\) rad of travel. It sets the scale.

MediaPipe Hands for robotics — and the 16° angle trap in normalized landmarks

Twenty-one points per frame, on a laptop CPU, from a flat RGB image. That is what MediaPipe hands to a robot. It is easy to treat as a black box — until you compute angles from it and discover the box stretched your coordinate space. Where MediaPipe sits # flowchart TB CAM["USB webcam 640×480 @ 30 fps · YUYV"] -->|"BGR frame"| RGB["cv2.cvtColor BGR → RGB"] RGB --> MP["MediaPipe Hands palm detector + landmark model"] MP -->|"21 × (x, y, z)"| ANG["Triplet angles Part 5"] ANG --> AVG["Average per finger Part 6"] AVG --> NORM["Flexion 0..1 Parts 7–8"] NORM -->|"/hand/target_flexions"| TWIN["MuJoCo twin"] The vision layer knows nothing about MuJoCo. Its entire output is five numbers between 0.0 (open) and 1.0 (closed). Two networks, not one # MediaPipe Hands is a cascade: BlazePalm, a single-shot detector, finds a palm bounding box in the full frame. Palms, not hands: a palm is close to a rigid square; a hand with moving fingers is not. A landmark model crops that region and regresses 21 keypoints, a hand-presence score and handedness. In video mode (static_image_mode=False) the detector barely runs. Landmarks from frame t define the crop for frame t+1, and the detector wakes only when tracking confidence drops. That shortcut is why this pipeline holds 30 fps on a CPU.

Inside the MuJoCo tendon hand model: bodies, joints, sites and sign conventions

A fixed palm, five three-segment digits, five free-spinning servo horns, ten strings through seventy points, five motors. Every number here was read from the compiled model with MuJoCo 3.13.0. Open (+50 N) Neutral (0 N) Fist (−50 N) Index tendon only Middle tendon only Ring tendon only Pinky tendon only Thumb tendon only Previous Next At a glance # Quantity Value Notes Bodies 22 world, palm, 15 phalanges, 5 servo horns Joints / DoF 20 / 20 all hinges; no free joint — the palm is welded to the world Knuckle joints 15 passive, 90° limits Servo horn joints 5 unlimited and unactuated Geoms 87 43 visual + 43 collision meshes + floor Meshes 14 STL Sites 70 tendon via-points and anchors Tendons 10 5 flexor (actuated) + 5 extensor (passive) Actuators 5 <motor> on flexors, ±50 N Timestep / integrator 0.002 s / Euler 500 steps per simulated second Total mass 0.398 kg palm block 341.8 g The kinematic tree # flowchart TB W["world"] --> P["part_1 · palm + servo block 341.8 g · 20 sites"] P --> I1["part_2_4 · index proximal 4.6 g · index_mcp"] --> I2["part_3_4 1.8 g · index_pip"] --> I3["part_4_4 4.6 g · index_dip"] P --> M1["part_2_3 · middle middle_mcp"] --> M2["part_3_3 middle_pip"] --> M3["part_4_3 middle_dip"] P --> R1["part_2_2 · ring ring_mcp"] --> R2["part_3_2 ring_pip"] --> R3["part_4_2 ring_dip"] P --> K1["part_2 · pinky pinky_mcp"] --> K2["part_3 pinky_pip"] --> K3["part_4 pinky_dip"] P --> T1["part_5 · thumb 5.4 g · thumb_cmc"] --> T2["part_6 2.4 g · thumb_mp"] --> T3["part_7 2.5 g · thumb_ip"] P --> H["servo_horn … servo_horn_5 0.3 g each"] Body names are CAD part names, not finger names. Repeated instances get _2, _3, … appended, so the pinky chain is part_2 → part_3 → part_4 and the index chain is part_2_4 → part_3_4 → part_4_4. Address joints, sites, tendons and actuators in code — never bodies. Joints and their signs # Joint Range (rad) Bend direction index_mcp, index_pip, index_dip [−1.571, 0] negative middle_mcp [−1.571, 0] negative middle_pip, middle_dip [0, +1.571] positive ring_mcp, ring_dip [−1.571, 0] negative ring_pip [0, +1.571] positive pinky_mcp, pinky_dip [−1.571, 0] negative pinky_pip [0, +1.571] positive thumb_cmc, thumb_mp, thumb_ip [−1.571, 0] negative servo_* × 5 unlimited — Bend direction is inconsistent, because each Onshape mate’s axis was exported as-is. Anything that reads joint angles must normalize per joint:

How a webcam moves a simulated tendon-driven hand

One vision container turns webcam frames into five numbers. One simulation container turns those numbers into tendon forces. Everything else in this series is detail inside one of those two boxes — or the pipe between them. Left to right, three layers in one frame: vision (landmarks), simulation (the twin), actuation (live motor forces from MuJoCo’s Control panel). End to end # flowchart LR subgraph VISION["🐳 vision_tracker container"] direction TB A["Webcam frame 640×480 BGR"] --> B["MediaPipe Hands 21 landmarks"] B --> C["3 knuckle angles / finger dot product"] C --> D["mean → 1 curl angle (underactuation)"] D --> E["normalize + clip flexion 0..1"] end subgraph TWIN["🐳 mujoco_twin container"] direction TB F["lerp +50 N … −50 N"] --> G["data.ctrl on pull_{finger} motor"] G --> H["spatial tendon through 6 sites"] H --> I["3 passive hinge joints curl"] I --> J["MuJoCo viewer"] end E -- "ROS 2 · /hand/target_flexions sensor_msgs/JointState" --> F Stage What comes out Deep dive MediaPipe Hands 21 (x, y, z) landmarks per frame Part 4 Triplet angles 3 interior angles per finger, in radians Part 5 Averaging 1 curl angle per finger Part 6 Normalization flexion 0..1 (the thumb has its own window) Parts 7–8 ROS 2 topic JointState: names are fingers, positions are flexions Part 15 Lerp force in newtons per tendon Part 10 Tendon physics joint angles Part 11 Why the pipe carries flexions, not angles or forces # The contract between the containers is five unitless numbers: 0.0 is an open finger, 1.0 is a closed one. That choice is the architecture.

GUI, webcam and GPU passthrough for ROS 2 and MuJoCo containers

Containers are headless by design. This project needs two windows, a webcam and a GPU — so the Compose file spends most of its lines punching carefully chosen holes back through the isolation. Two containers, two windows, one X display: the Qt/OpenCV tracker (vision_tracker) and the GLFW MuJoCo viewer (mujoco_twin), recorded on Wayland through XWayland. Windows: pass the X11 socket through # environment: DISPLAY: ${DISPLAY:-:0} QT_X11_NO_MITSHM: 1 volumes: - /tmp/.X11-unix:/tmp/.X11-unix:rw Piece What it does /tmp/.X11-unix mount the X server listens on a Unix socket here (X0 for :0); mounting it gives the container a line to it DISPLAY tells X clients (GLFW, Qt) which display to use; defaults to :0 QT_X11_NO_MITSHM=1 stops Qt — OpenCV’s imshow backend — from using MIT-SHM, which fails across containers and gives blank or garbled windows xhost +local:root (in setup_host.sh) the X server refuses untrusted clients; this admits local root, which is who the containers run as On Wayland # Wayland sessions (KDE Plasma, GNOME) still run XWayland on :0, and both windows open through it — the recording above was made exactly that way. Running MuJoCo natively on a Wayland host, GLFW may warn Wayland: The platform does not provide the window position; it’s harmless.

From tutorial project to production robot: a roadmap for the tendon hand twin

The system works, and it teaches well. Getting it to drive real servos safely is a sequence of well-scoped upgrades — each one grounded in a limitation measured earlier in this series. Where it stands # Area Today Production target Hand tracking image-normalized landmarks, one global calibration metric world landmarks, per-finger calibration, a temporal filter Command mapping flexion → ±50 N; the twin is a switch flexion → tendon length; proportional curl Physics model force motors, decorative horns, no self-contact position servos on horns, tuned stiffness, contacts for grasping Middleware one topic, default QoS, open on the LAN parameters, explicit QoS, a watchdog, SROS 2 Containers privileged, host namespaces, root, xhost least privilege, non-root, optional headless Code classes copied into three files, no tests one shared package, tests, CI Hardware simulation only a servo driver on the same topic Stage 1 · Correctness Measure the right thing, command the right quantity World landmarks. Image-normalized coordinates bend angles by up to 16° with hand orientation (Part 4). Read multi_hand_world_landmarks instead, then recalibrate.

From finger flexion to tendon force: linear interpolation onto a MuJoCo motor

On the far side of the ROS 2 topic, five flexions arrive and five tendon motors wait. One line of linear interpolation connects them — plus a name lookup that can fail silently, and a string that is allowed to push. The formula # $$F(t) = F_\text{open} + t\,(F_\text{closed} - F_\text{open}) = 50 + t\,(-50 - 50) = 50 - 100\,t$$FORCE_OPEN = 50.0 FORCE_CLOSED = -50.0 def _lerp(self, start_val, end_val, t): return start_val + t * (end_val - start_val) def apply_flexions(self, flexions): for finger, flexion_amount in flexions.items(): target_force = self._lerp(FORCE_OPEN, FORCE_CLOSED, flexion_amount) self.data.ctrl[self.motors[finger]] = target_force Three parts of one line # With \(t = 0.75\), a finger 75% closed:

From an Onshape assembly to a MuJoCo model with onshape-to-robot

The simulated hand was never modelled by hand. It is an Onshape assembly — five SG90 servos, fifteen knuckle mates, a palm full of tendon channels — pulled through the Onshape API and written out as MuJoCo XML. Here is the design, and every setting that steers the export. Open the Onshape assembly The design # Your browser cannot play this video. Download video. Palm and fingers: four three-phalanx fingers and a three-segment thumb, every knuckle a revolute mate with limits. The RGB triads in the views are mate connectors. Tendon channels: one per finger, running down the palm into the base. Servo block: five SG90-class servos, staggered so each horn sits under a tendon exit. The design has a history # Start 2026-09-02 The first version in the history. v1.0.0 — MediaPipe 2026-09-06 The joint-angle-driven hand behind the RViz predecessor project. v1.0.1 → Main 2026-09-08 Point release and the main line the later work branches from. V3 → Mujoco branch 2026-09-16 The current design used by this twin — the version with the servo base block shown above. Onshape version history Mate features 43 part instances, 112 mate features: the 15 dof_* knuckle mates, the servo mates, and many Fastened mates.

Finger joint angles from three hand landmarks: the dot-product geometry

Every knuckle angle in this project comes from three landmarks and one dot product. No learning, no lookup table — just the definition of the angle between two vectors, plus two guards that keep a single glitchy frame from sending NaN into a motor command. Three points make an angle # An angle needs a vertex and two rays. A knuckle is the vertex; the two bones meeting there are the rays: a base point, where the previous bone starts, the vertex — the knuckle being measured, an end point, where the next bone ends. flowchart LR P1(("p1 base")) -- "v1 = p1 − p2" --- P2(("p2 vertex knuckle")) P2 -- "v2 = p3 − p2" --- P3(("p3 end")) The triplet table # self.finger_triplets = { "thumb": [(0, 1, 2), (1, 2, 3), (2, 3, 4)], "index": [(0, 5, 6), (5, 6, 7), (6, 7, 8)], "middle": [(0, 9, 10), (9, 10, 11), (10, 11, 12)], "ring": [(0, 13, 14), (13, 14, 15), (14, 15, 16)], "pinky": [(0, 17, 18), (17, 18, 19), (18, 19, 20)] } Landmark 0 — the wrist — starts every finger’s first triplet. Finger Triplet Vertex Joint measured Index (0, 5, 6) 5 MCP — joins finger to palm Index (5, 6, 7) 6 PIP — middle knuckle Index (6, 7, 8) 7 DIP — fingertip knuckle Thumb (0, 1, 2) 1 CMC — saddle joint at the wrist Thumb (1, 2, 3) 2 MCP Thumb (2, 3, 4) 3 IP Why every first triplet starts at 0. The palm has no landmark of its own, so the wrist → knuckle line stands in for the metacarpal bone. It isn’t exactly collinear with a straight finger — ring and pinky metacarpals fan outward — so a relaxed straight finger rarely measures a full \(\pi\). That’s part of why the calibrated “straight” threshold is 3.10 rad rather than 3.14.

Docker Compose architecture for ROS 2: dependency-only images and mounted code

Both images hold dependencies and nothing else. The code and the robot model are mounted from your checkout at runtime — so an edit is a five-second restart, not a five-minute rebuild. The big picture # flowchart TB subgraph HOST["🐧 Linux host"] CAMDEV["/dev/video0"] GPU["/dev/dri · Intel iGPU"] X11["/tmp/.X11-unix XWayland :0"] SHM["/dev/shm Fast DDS segments"] NET["host network UDP multicast · domain 42"] REPO["repository checkout"] subgraph VT["🐳 vision_tracker · 2.9 GB image"] VN["vision_tracker_node.py mediapipe 0.10.14 · OpenCV"] end subgraph MT["🐳 mujoco_twin · 1.7 GB image"] MN["mujoco_twin_node.py mujoco 3.13.0 · GLFW"] end end CAMDEV --> VN GPU --> VN GPU --> MN X11 <--> VN X11 <--> MN VN <--> SHM <--> MN VN <--> NET <--> MN REPO -. "bind mount .:/workspace:ro" .-> VN REPO -. "bind mount .:/workspace:ro" .-> MN Repository layout # . ├── docker-compose.yml # both services, shared namespaces ├── setup_host.sh # xhost + device checks, once per login ├── vision_tracker/ │ ├── Dockerfile # ros:jazzy + mediapipe==0.10.14 │ ├── .dockerignore # src/ is mounted, so keep it out of the build context │ └── src/vision_tracker_node.py ├── mujoco_twin/ │ ├── Dockerfile # ros:jazzy + mujoco==3.13.0 │ ├── .dockerignore # src/ and model/ are mounted │ ├── src/mujoco_twin_node.py │ └── model/ # scene.xml → robot.xml (+ tendons.xml), assets/, config.json ├── standalone/main.py # the same pipeline, one process └── docs/ Each service folder is its own build context: editing the vision Dockerfile never invalidates the twin’s image cache, and neither build uploads the 13 MB of meshes it doesn’t need.

Calibrating hand tracking to your own hand — with real data from a live session

The shipped thresholds were measured on one hand with one webcam. Here is how to measure yours — and what a live recording revealed about how far off “good enough” can be while the twin still looks perfect. Symptoms that call for calibration # What you see in the published flexions Cause Change A fist, but flexion stays below 1.0 your fist angle is above the curled limit raise *_CURLED_ANGLE to your fist reading Flexion hits 1.0 with the hand half closed curled limit too high lower *_CURLED_ANGLE Flexion above 0 with a relaxed open hand your open angle is below the straight limit lower *_STRAIGHT_ANGLE to your open reading The thumb flickers thumb window too narrow for your jitter widen it (Part 8) Calibrate against the numbers, not the render. With the current force-control tuning, the simulated finger snaps shut past flexion ≈ 0.51 (Part 11), so most calibration errors are invisible in the viewer. Watch ros2 topic echo /hand/target_flexions. Real data: what a live session produced # MuJoCo’s viewer has a Control panel showing the live force of every motor. Since the force is \(F = 50 - 100 \cdot \text{flexion}\), every recorded frame gives back the exact flexion the tracker published: flexion = (50 − F) / 100.

Why ROS 2 earns its complexity — and how this graph is wired

Every mechatronics engineer hits the wall where ROS 2 feels like an enormous tax just to move a few servos. Here is when that instinct is right, when it stops being right, and what this project’s graph actually looks like. Writing raw sockets on an ESP32 is cleaner on day one. It is genuinely simpler, genuinely faster to get moving, and for a single microcontroller driving a handful of servos it is often the correct engineering decision. ROS 2 is not a plug-and-play convenience layer. It is distributed middleware built to solve problems you do not have yet — time-synchronizing asynchronous nodes, standardizing message types across C++ and Python, managing coordinate transform trees that nest six levels deep. Adopting it before you have those problems is pure overhead. The question is when you cross over. For this project, the crossing point was concrete: the moment a second consumer needed the same hand data. One script drawing on a frame is trivial. One script producing angles, another rendering a kinematic tree, a third logging telemetry, all needing the same data at the same instant without knowing about each other — that is when the framework starts paying rent.

How MediaPipe sees a hand — and exactly where it fails

Twenty-one points, thirty frames a second, on a CPU, from a flat RGB image with no depth information. This is how that is possible — and the four failure modes you will meet the first time you rely on it. Every vision-driven robotics project has a moment where the camera stops being a camera and starts being a sensor. For this one, that moment is MediaPipe Hands: a webcam frame goes in, and 21 numbered points in space come out. It is easy to treat that as a black box. It is also a mistake, because the box has a specific shape, and its failure modes follow directly from how it was built. It is two networks, not one # The single most useful thing to know about MediaPipe Hands is that it is a cascade: a detector and a regressor, with completely different jobs. flowchart TB A["📷 Full frame e.g. 640 × 480"] --> B["Stage 1 — BlazePalm SSD detector"] B --> C["Oriented palm crop 256 × 256"] C --> D["Stage 2 — Landmark regressor MobileNetV2-style encoder"] D --> E["63 floats 21 landmarks × (x, y, z)"] D --> F["Presence score"] D --> G["Handedness left / right"] F -->|"confidence ≥ 0.5"| C F -->|"confidence < 0.5"| B The regressor’s output, drawn back onto the frame: 21 points and the connections between them. Stage 1 — BlazePalm detects palms, never fingers # This is the design decision the whole system rests on.

From camera coordinates to mechanical radians

Twenty-one points in a camera’s coordinate system on one side. A CAD assembly with hard mechanical stops on the other. This is the arithmetic that makes them agree — and the one row where it currently does not. The vision layer gives you 21 points floating in a normalized coordinate space that has no physical units and a faked depth axis. The mechanical layer gives you fifteen revolute joints, each with a lower and upper bound in radians that came out of a CAD mate. Nothing connects them. Building that connection is the actual work of this project, and it happens in about forty lines of Python. flowchart LR A["21 landmarks (x, y, z) normalized"] --> B["Triplet selection 15 × (p₁, p₂, p₃)"] B --> C["Two vectors per joint v₁ = p₁ − p₂ · v₂ = p₃ − p₂"] C --> D["Dot product → arccos θ in radians"] D --> E["Normalize flexion ∈ [0, 1]"] E --> F["Lerp onto URDF limits θ_urdf"] F --> G["JointState names + positions"] Step 1 — pick three points # To measure a joint you need the joint itself and the two bones meeting at it. In landmark terms: the vertex, plus its two neighbours.

From an Onshape assembly to a robot ROS 2 can reason about

Bridging a modern parametric CAD platform and a fifteen-year-old XML standard is where most roboticists lose days. The exporter translates exactly what it sees — so every shortcut taken in CAD becomes a bug in ROS. → Open the assembly on Onshape — it is public, so everything below is checkable against the source. The assembly: four fingers on blue linkages, the thumb on an orange one, all mounted to a single palm block. onshape-to-robot is a compiler. Assembly in, robot description out. It reads mate names, mate limits and material densities directly from the CAD document and writes them into URDF as joint names, joint limits and inertia tensors. That is a genuinely good deal — done properly, the physical properties of your robot are generated rather than hand-typed, and they stay correct when the mechanism changes. Done improperly, you spend your evenings editing XML by hand and discovering that your ring finger has no knuckle. flowchart LR A["Onshape assembly mates · limits · materials"] --> B["onshape-to-robot API pull"] B --> C["robot.urdf links · joints · inertials"] B --> D["assets/*.stl visual + collision meshes"] C --> E["robot_state_publisher"] C --> F["JOINT_MAPPING limits transcribed by hand"] D --> G["RViz / Gazebo"] Five rules that move work back into CAD # Each of these exists because its absence cost real time on this project.

Containerizing ROS 2 without losing the hardware

Web developers containerize to isolate processes. Roboticists containerize and then spend the rest of the day punching holes back through the isolation — for the camera, the GPU, the display server and the network. ROS 2 Jazzy is hard-locked to Ubuntu 24.04. That single fact is reason enough to containerize: without it, adopting a ROS distribution means adopting an operating system version, on every machine that will ever run the code. But a ROS container is a strange artifact. A web service container wants isolation — that is the product. A robotics container needs a webcam, a GPU, a display server and multicast networking, all of which live outside it. You end up building a box and then carefully cutting four holes in it. Here is every hole in this project’s compose file and what it is for. Cold start to live tracking. Note hand_msgs being compiled separately inside two different containers — that duplication is deliberate and load-bearing. flowchart TB subgraph HOST["🖥️ Host — Ubuntu / Kubuntu"] X11["X11 socket /tmp/.X11-unix"] CAM["/dev/video0"] GPU["/dev/dri"] NET["host network UDP multicast"] end subgraph C["Active containers · ROS_DOMAIN_ID=42"] HT["hand_tracker"] RV["ros_rviz"] TS["topic_sniffer"] end GZ["gazebo_sim (commented out)"]:::parked classDef parked stroke-dasharray: 5 5,opacity:0.55 CAM --> HT GPU --> HT GPU --> RV X11 --> HT X11 --> RV NET <--> HT NET <--> RV NET <--> TS Hole 1 — the network wall has to come down # network_mode: "host" ipc: host pid: host This is the one that breaks stacks silently, so it is worth understanding rather than copying.

A webcam, some vector geometry, and a hand that moves

Everything in this series in one read: how a $20 webcam ends up driving a 15-DOF CAD model in real time, why every step is deliberately explicit rather than learned, and what broke along the way. You hold your hand up to a laptop camera. On the other half of the screen, a robotic hand — designed in CAD, never manufactured — closes its fingers at the same moment yours do. There is no glove, no marker, no depth sensor. Just an RGB webcam, two small neural networks, about forty lines of vector geometry, and a middleware stack that thinks it is talking to a real robot. All of it is open source under AGPL-3.0 and archived with a DOI: 10.5281/zenodo.22658556. flowchart LR A["📷 Webcam /dev/video0"] --> B["BlazePalm palm detector"] B --> C["Landmark regressor 21 × (x, y, z)"] C --> D["Dot-product geometry 15 interior angles"] D --> E["Normalize → flexion 0.0 straight · 1.0 curled"] E --> F["Lerp onto the URDF's mechanical limits"] F --> G["/joint_states"] G --> H["robot_state_publisher → /tf"] H --> I["🖥️ RViz digital twin"] The rule that shaped the build # There is an easier version of this project. Collect a few thousand frames of a hand next to the corresponding CAD poses, train a network to map one to the other, and let gradient descent work out the relationship.